Have P2 spam a move by the edge such as Falco d-smash. Freeze P2 when the hitbox is out in a location that will hit you as you are trying to recover to the ledge. When you are about to die Repeat If you ever clank a hitbox with P2 or are invincible halo to the hitbox, then P2 will not repeat and freeze the move and a dead hitbox inactive, but visible will remain. P2 is returned to a normal CPU. Seen in some gifs below. Specifically, the end of the "Hold Shield" gif. If P2 buffers jump, they will do a frame perfect nair in place.
Hit the toggle a second time to make P2 always buffer a backwards roll out of shield stun. Intelligently: When fox is jumping, the difference in vertical positioning between P1 and P2 is calculated. If this value falls within a certain window, Fox will double jump and then uair. If the value is below the window meaning the characters are too close to double jump uair , Fox will not double jump and will simply uair.
If the value is above the window meaning the chars are too far away to double jump uair , then Fox will input nothing. The thing to remember at this point is that he is still moving up from his jump, and hence getting closer to the opponent. This vertical position subtraction is executed every frame, so the moment he gets close enough and the value falls within the designated window, Fox will double jump uair to hit Player 1.
Works well against floaties. For ex. Only works against fastfallers when they are at higher percent. Useful for practicing smash DI on the dair and uair. Random dairs or nairs after a forward jump. Practice your out of shield options. Powershield practice. InternetExplorer's action state hack is used for the shine to get it to be frame perfect. Will more than likely cause the game to freeze if this code is toggled ON and P2 is not Fox or Falco. Only works on the Character Select Screen. Instructions: 1 On the Character Select Screen, select a name tag that you want to "store" these will be the last characters of your extended name tag.
Does not affect gameplay. Both space animals share the same memory location for gun size. Last edited: Sep 17, Looks awesome. I can't wait to try it. JamesBJames Smash Apprentice.
Can't believe you've come up with so much despite only learning this stuff a couple of weeks ago. I thought everything I tested out with you a few days ago was neat, though -- I hope this gets the recognition it deserves!
Kou Smash Apprentice. Joined Nov 22, Messages Location Japan. Zoler Smash Ace. Joined Aug 30, Messages Location Sweden. Awesome work! We now need the most important thing of all, being able to decide DI in training mode!! With C-stick being available. Joined Feb 25, Messages Match 1. Last edited: Mar 29, Zoler said:. Soupeschleg Smash Journeyman. Shwagzamaxima Smash Cadet.
About time basement grinding became actually worth your time. Now I can practise shield pressure, learn hitboxes, get dash-dance spacing down, and learn to approach projectile spammers. All without leaving my house. Like a true warrior. TerryJ Smash Journeyman. Hot damn! Not very many people have put in this much work to hacking the game. Very impressive, will a 1. Kou said:. The Prince Smash Rookie. Joined Nov 30, Messages 2.
Could somebody please post a pre made. I am having so much trouble getting a. The Prince if you can't get the ocarina code manager on your computer to generate the file for you, you can try to generate it on your wii with configurable usb loader as i described in a previous post. Possibly some day KuKKii Smash Rookie.
Joined Feb 13, Messages 4. It crashes for me with: Dolphin 4. KuKKii said:. Last edited: Mar 30, Smasher89 Smash Lord. Joined Nov 4, Messages 1, Location Sweden.
Ill surely try this out when i know it can be used on pal. Im sure that ll help me getting some real 20xx iceage IC practice in, being able to actually try out how good ICs desynched pressure is on shield is and practice the reactions is something thats now available that hasnt and im sure thats gonna help alot.
Foxes being better att pressuring shields is making it more fun too. Generalardj Smash Cadet. Joined Nov 29, Messages 33 Location Italy. Smasher89 said:. Generalardj said:. Thanks, now it works! Anyway you should include the miniguide made by nqztv. Basically you just have to delet the first blank line of your.
So when you select all these codes on CFG Loader, it won't load anything? Will try this out as soon as possible. Requests: Random DI or at least for being thrown Random teching descisions left, right, in place, or no tech.
Keep it up. It should work with every version of Dolphin that supports Gecko codes. Do ANY Gecko codes work for you? Try any of these. WINK ; Thankful for today. These codes are used for AR right? Lykon Smash Cadet. Deleted member Guest. Is there a way to do this kind of stuff in projectm? If so, is anyone working on it?
I'm mainly a pm player and some of this stuff would be awesome for pm. WINK ; said:. Lykon said:. ZachAttax64 said:. LyeN Smash Rookie. LyeN said:. LyeN, remember when I said I found a "development" in making my previous code Zelda is always Shiek code?
Well it turns out in works on every other character except Zelda You can use this code, but you'll easily be able to see why I said it wasn't perfect. When the character select screen shows up after a game, it will try and load Shiek's character select portrait Therefore, the game doesnt really know what to do and it will just set the character values back to the default upon bootup and act like that player has not chosen a character yet.
You'll see what I mean when you try it. And it's not just after a match. Anytime Zelda is chosen, her character ID will be immediately changed to Shiek. So anytime Zelda is chosen and then you exit out of the Character select screen playing a game, exiting to menus, or going to game options , you will have to repick her. It technically does what you want though, if Zelda is chosen, she will start the match as Shiek.
Gecko Codes, version 1. You can just put them all together as one code if that's what you want. But if you want to do that, it can be a shorter code than just copy and pasting all the above.
PM me if this is what you're interested in. Thanks a lot! You must log in or register to reply here. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Link's grapples are active loading back into these states would freeze the game. Fixed a bug with DI Draw that would incorrectly calculate hitstun frames off by one if a higher port character was throwing a lower port character.
Fixed a bug with Chess Melee where a character entering the DeadUpStar action state would freeze the game. Fixed a bug where selecting a random stage after stage striking could load Princess Peach's Castle under the right circumstances.
Fixed a bug that would cause the game to freeze in the Classic Mode Trophy Drop stage when spawning a trophy. Fixed a bug where the pause screen camera type could be enabled while not on the pause screen in Random Hit Effects mode and for stages defaulted to fixed-camera mode like Icicle Mountain. Fixed a bug with the 20XX AI where forcing a fullhop had the potential to output a shorthop. Fixed a bug with freezes in 1P game modes encountered when trying to load Yoshi's Story which would also cause 'random' freezes when loading the Title Screen.
Melee features game play unique in comparison to that of other fighting games. Characters have simple move sets that lack complicated button inputs and lengthy inescapable combos, instead emphasizing movement and ring outs.
The game features many character appearances based on, but not identical to, their appearances in games from the Nintendo This is my favorite Super Smash Bros Game in the series. The Best Gamecube Emulator that you can use to play this game is dolphin! One of the best and most fun party games ever made. But even more one of the best and most challenging fighting games ever made. Despite its' 'kids party game' apperance Super Smash Bros.
Melee is also extremely difficult fighting game and it's being played competitively even over 12 years after the game's release!
Hidden mechanics such as l-canceling and wavedashing add much depth to the competitive aspect of the game. But even if you are just playing the game for fun, you are gonna have a blast! The most engaging of all multiplayer games, came to the Gamecube on its launch. The highly anticipated sequal to the unforgettable classic game on the Nintendo Pitting the mascots of Nintendo against each other in full-scale 'brawl-fare' has never been so compelling.
Melee is highly regarded as a gaming tournament essential, featuring recommendably balanced characters. The series is praised for its addictive multiplayer offerings that allow just about anyone to pick up a control and play to their hearts desire. The game's premise is simple, but it makes for some ultimate gaming fun, a non-stop thrill ride, its future installment amplifies all components to the max.
Melee has customization everywhere, challenges anytime and unlockables to conquer all possible the moment you begin playing.
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