That said, I had a great deal of fun with this game, and I'd recommend it to anyone. From running kicks to the crotch to neck-snapping body slams, Def Jam: Fight for New York is a bloody, brutal fighter that is as painful to watch as it is fun to play. I'm a huge fan of fighters, but in recent years I've grown a little bored of the formulaic approach to the look and play of the genre's best games.
I was floored to find that a game that blends real world rap stars with five forms of fighting would finally bring me back to a genre of which I had grown weary. This game is just fantastic. It's not perfect, but for every graphics and controller misstep there are hours of fun and invigorating playtime. The game's story mode, the main attraction to Fight for New York, starts by having you create a custom character by crafting a face, body type and fight style.
Once you get into the game a quick tutorial built into the story walks you through the controls, which are fairly basic. You have two types of attacks and a hold, all of which can be modified with a trigger pull to be strong.
You can also block and run. The game's quasi interesting plot strings together a series of fights at an assortment of underground fight clubs with the story of D-Mobb and his boys taking on an evil interloper played by Snoop Dogg. Each time you win a fight you earn points and cash. Between bouts you can spend both to upgrade you character. The cash can be used to purchase tattoos, clothes and bling ' which really does bling.
The points can be used at a gym run by Henry Rollins to improve your character stats, learn special moves or master new fighting techniques. The game features five techniques: kickboxing, street fighting, martial arts, wrestling and submissions. Your character starts with one, but can go on to learn two others. The styles are very significant in the game, affecting the way you fight and how powerful different moves are. In addition, the unlockable special attacks are a masterful touch to the game.
There are dozens to choose from and each are beautifully wicked. They include things like the Speedbag, where your character dukes and weaves delivering a series of powerful punches to your enemy and then grabs him by the head and punches him into a limp-bodied flip.
Another starts with a series of head-smacking holds and throws and ends with your character running up and kicking a guy, lying face down on the ground, square between the legs, flipping him into the air. While these special attacks are the peak of the game's brutality, the standard moves in the game still manage to convey the brutality of a street fight. Blows send blood shooting from mouths; your opponent and sometimes you cringe and wave your hand pleadingly before particularly brutal kicks and punches.
It doesn't help that you can use some of the environment to beat on people. You can throw people headfirst into cinderblock walls, or bend a pipe over someone's head. Heck, even the rowdy crowd gets involved, shoving, grabbing, even beating people who get too close to them. The game manages to keep things fun with a lighting fast pace and a nice variety of locations. You can fight in cages, boxing rings, basements, against three people, in subways, next to inviting windows.
It makes for loads of fun. The presentation of this game is great. As I write this review, Def Jam: Icon is over 10 years old and it still looks great. As this is a game about music, you will not be surprised to know that the soundtrack is great. One of the things that the past two Def Jam gamed especially Vendetta did was tell an engaging story. This one is not quite as cinematic as the two that came before it. I will say that the voice acting is once again fantastic, but the whole Build A Label mode that is the main single-player mode just does not do it for me as the last two games did.
To be fair, those previous two games set the bar very, very high and I would not say this one misses it altogether, but it is just not quite as good. The people who made the previous games, AKI are not part of Def Jam: Icon which is a shame and probably why the game is not a wrestling game.
AKI are the masters of wrestling games after all. As a result, the fighting feels more about strikes and using the environments that it does performing badass wrestling moves.
It feels much more simplistic as a result and dare I say… not quite as much fun. One thing that is fun is the way the background moves in time to the music and how certain stages when there is a certain kind of beat will have something happen like a big fireball.
This is a cool effect and can be used quite cleverly while you are fighting. The most fun that I had with this game was in the multiplayer mode where you and a buddy pick your favorite rappers and just beat the heck out of each other. The simpler gameplay I feel makes this a game that anyone can pick up and enjoy, perhaps more so than Vendetta or Fight for New York.
I know that this review may seem negative, but I still enjoyed my time with Def Jam: Icon. I still feel that the previous two games, especially Vendetta were better, but to be fair that is because I am a massive wrestling fan. As an actual fighting game, Icon is a lot of fun and even though the fighting system is simple, it is fun and can be quite brutal when you learn how to dish out some of the more extreme attacks.
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