Final fantasy 7 fully modded pc version download






















Being able to render accurate reflections and refractions is a subtle yet crucial piece of the puzzle that brings us closer to the benchmark of photorealism. Knowing that we're primed for future games is certainly reassuring, but with all these new features it can be easy to lose sight of the RTX 's incredible raster performance, which safely leaves the GTX in the dust.

The timing of this release couldn't be more pertinent, as the next wave of monitors and VR headsets promise higher resolutions and refresh rates, demanding faster GPUs to deliver fluid gameplay. While Turing delivers a sizeable performance boost, enthusiasts that stay on the bleeding-edge of display tech will want to know how to squeeze every ounce of performance from the architecture.

In this guide, we walk you through the process with the ROG Strix Overclocking expectations and tips. Further reading. Thank you for the guide. Faster attack speed, but deals fairly low damage.

Does more damage to foes without chest armor. Slightly faster attack speed, but deals slightly low damage. Significantly faster attack speed, but deals quite low damage. Does significantly more damage to foes without any armor. Low damage but very cheap to craft. Now available in other materials! Average damage for wood, though slightly slow. Can be crafted without the need of a crafting table. Can be upgraded to a Studded Club, for better damage. Properties: Nauseous Blow.

Note: Hammer on previous versions High Damage, but very slow to use. Can knock foes back further away. Average damage, but quite slow attack speed. Note: Caestus on previous versions Very fast attack speed, but also very low attack damage. Can be upgraded to the Studded Cestus for increased damage. Properties: Quick Strike. Slightly slow attack speed and slightly low damage, but the attack can hit foes from further away. Properties: Reach I. High Damage, but quite slow attack speed. Has extended reach and can breach the foe's shield.

Slightly low attack damage and slightly slow attack speed. Has a longer reach than other polearms, such as the Spear. Does extra damage when the user is riding a mob or entity like a Horse. An upgraded version of the vanilla Minecraft Bow. Has extra range and damage, but takes a bit longer to draw fully. Longbow Arrows.

Note: Crossbow on previous versions A ranged weapon with does significant damage, and has a better range than a Longbow. Needs to be loaded before every shot. Uses Bolts as ammo.

Bolts come in Iron or Diamond variants. Bolts can also be tipped like Arrows can, as well as having Glowstone applied to them to make Spectral Bolts. Throwing weapon which has average range and damage. Not recommended to use for melee fights. Stackable up to 16 for 1. During installation, be careful and choose options for mods support only if you have these mods.

Carefully look through all patches and install ones you need. Note : these patches are fixing minor conflicts and none of them are essential, so you'll be absolutely fine without them and it will take some time browsing them to pick which you need, but it's worth for the best compatibility possible in smallest details if you want that.

Open files section, go through it, read carefully and grab patches or combinations of patches useful features of DiDisaan's work that fits your mod list. When finished, check author's profile , visit each separate mod patches page and go through them and pick up some patches that "YUP" page didn't cover. Open LOOT and see if there are any notifications in it about that related to certain mods. If yes - visit each of that mod page and read carefully - sometimes these records are made for reason and are harmless.

But if you will not find any information stating this - clean the mod using FNVEdit. How to do so - looke here. The M. If you don't have Merge Plugins or forgot why you need a to merge mods, return to stability section, step It's not hard at all - just do it slowly. Watch this video for "fast yet enough" instructions or this video for more in-depth turorial yes, it's for Skyrim, but there's no difference at all.

Our main task now is to get amount of plugins to or lower. Merging process itself is very easy and the main issue is to know which mods you can actually merge. Try to merge the mods of same "common" category. Just grab some mods you want to merge and see if: - All mods you wanna merge are not directly conflicting between themselves, conflicts with base game. If answer to all 4 questions is "NO" - you can easily merge these mods in a few clicks using Merge Plugins basic functionality.

If some mods don't fit the "rule", just leave exclude them from to-merge list. And now, the exciting detail! This indicator means that 2, 3 and 4 in "Rule of Three" you don't need to check for this mod already - only check the mods for conflicts in FNVEdit, make sure they are contiguous placed one after another in load order, you can do this manually , and add them to the merge : 3 Repeat this until you have as many mods to merge as possible and make the merge.

Remember that in rare cases MP will show you errors in some mods, that doesn't mean crashes - you can ignore them to add this mod to merge as well, as showed on this screenshot. Note : in fact, both mods with. This said, merging both mods with navmesh records or.

Such details are coming with experience and you should not be afraid of them - and you can always be sure that U. Run Wrye Bash if you don't have it or forgot why you need a Bashed Patch, return to stability section, step At the bottom, you'll see plugin called Bashed Patch, 0. Right-click on it and click on "Build Patch" option, click ok and build the patch. It will take some time. If the process will be interrupted with some errors popped in window - just disable the mod listed and build the patch again.

This happens really rare, so most likely you won't even encounter that at. Now, watch the part of this video. Link is with timing, but just in case, you need to start watching from It's for Skyrim, but guess what - yeah, all the actions are the same for NV as well.

The only difference that you need to name your merged patch as FNVMerged. After it's generated, open it and delete leveled records also shown in the video. Deleting the leveled records is needed as Bashed Patch that we made in previous step, handles this a bit better. Now, as some records were deleted, Merged Patch most likely will have several master files listed, but not needed.

Right click on the FNVMerged. Close and save when asked. Check everything yourself. No automated tool is perfect - so when your Bashed and Merged patch plugins are ready, load them in xEdit and go through all sections in them yourself, seeking for irrational records.

For example, you may see duplicated items on traders, wrong perks on enemies, or improper NPC visual records which often leads to infamous "dark face" bug. In other words, just go through without a rush and see if you'll see anything suspicious - and if you'll see such records, correct them by dragging proper values from the mods into the bashed patch records.

Now, let's build our LODs in the best way possible! If you are still not quite sure what LOD is and why you need to do something about it, watch my video which explains that on fingers. Ready to get beautiful and matching distant views? Now, what you need to do: 1 First of all, backup your current LOD-related files. In it, create 2 separate folders. Great - now, if in any case something will go not right, all you need to do to "fix" your LODs and restore them to vanilla state is to delete respective files inside your Data folder and place back ones you wisely preserved.

As that's a program and not a mod in usual meaning, you're running it's exetucable file itself, not through mod manager - that's why we made files backup before. But please take into account that all issues, if you'll have them, you should report to xLODGen forums, not the U.

You did it! Your mod list is ready. Now, the final step. Proceed to Special Section in the very end of the guide. Then run LOOT the last time to sort your load order, and start your journey! Wan to support the development of this project? Don't forget this fix , this fix and retexture. You can merge them together without issues. Now, proceed to "Few Last Steps" section, just before the Modules section itself. Mod list: SGO for NV SGO is the definitive perk, enemy and balance overhaul I made myself after over a year of work, designed to make game much more challenging, rewarding and fun.

Gas Masks of the World Also install all 3 update files. Good, let's continue. Also install this and this. T Power Armour Install the update as well. Tesla Weapons Pack Also grab the fix. Turbolaser Weapon Pack The next few weapon mods are completely optional - each of them is adding a single weapon of a certain type, to make a nice lil addition to total amount of guns in the game which was alredy much higher than the energy weapons, for which we grabbed 2 bigger packs above.

ENB preset recommendations : no direct recommendations here - it's all up to you. Mod list: Project Nevada One of the core mods in our list. It also has great compatibility support to use with other great gameplay mods, and as for some other conflicting features that we'll have done better by other mods, we can just disable respective PN features in MCM. A great, solid base for a heavy mod list with many unique features. Choose all options during installation.

Note: Lately, a decent amount of mods is available to replicate some of the most noticeable Project Nevada features asides from the game difficulty rebalance. It's stil not everything, but already most of them are available these mods are using more modern scripts and so, a better for a heavy-modded setup, especially if you'll be installing more scripted mods on your own on top of this module. It's quite easy! Mod list: Project Nevada Choose all options during installation.

Note 2: Lately, a decent amount of mods is available to replicate some of the most noticeable Project Nevada features asides from the game difficulty rebalance. This means classic Fallout T.

A little explanation here. Gobi Campaign scout rifle has 48 dmg at Guns and 24 dmg at Guns 0. This indeed gives the decent rewarding feeling for raising your skill, but also greatly adds to silly vanilla "sponginess" system. The thing is, weapon skills of most NPCs are between low and moderate from 15 to 40 usually.

Heck, Brotherhood security chief, paladin Ramos, Energy Weapons skill is 13 wtf. This means that with vanilla formula, most of NPCs weapon dmg will almost always be twice as low, which gives you advantage out of nowhere. The need of this is pretty similar to the explanation about skill weapon damage influence - to minimize "sponginess" system due to most of NPCs having their weapons at pretty "used" condition. Anatomic Perks. Well Rested Overhaul. Alternative Repairing. Cover Based Stealth Mechanics Install both main files.

More Conditions to Fast Travel. More Realistic Aiming Also install a fix for it. Immersive Recoil 2. FO76 Style Mutations. Addicted To You Remmeber that if some fetures will be too hardcore for you, they can be configured in ini file anytime. Caravan Travel - Fast Travel Alternative. Future Fallout Chems. Chemistry Set Cooldown.

Saving Reworked - Fallout 4 Survival style and more. Realistic SFX. Mojave Raiders Don't forget to also install "Nipton Takeover Disabled" file if you have any mods that affect Nipton town overhauls. Brotherhood of Steel Wasteland Presence. Great Khan Wasteland Presence.

Home On The Wastes. Unfound Loot "Balanced" or "Hardcore" presets are recommended to choose - but feel free to experiment ofc :. Take Chems Make Fiends. Encumbrance Damage With this, you'll be more sensible with their carry weight, and not just pick up everything they can find and walk half a mile towards a shop.

Be Merciful. Tin Cans to Scrap Metal and Reverse. Dead Money Survival Rebalanced. Doctors Heal Companions. No Stealing After Repair. Loot Unconscious Victims. Couriers Stash Pre-order pack selector Recommendation here is to disablle all of them for balanced game start.

Drag Things to other cells. Any glasses with any mask. Harvestable Cave Fungus. Honest Hearts Letter. A Crime Against Nature Abaoslutely amazing, innovative cannibalism overhaul. Optional as not every player decides to get this perk at all, but if you planning to - this mod is absolutely assential.

Also install a complementary mod for it. Stamina Really great realism mod, yet, may be somewhat too much together with all mods in this module, for some players. Optional one.

Try playing with it a bit on a test save and decide if you actually need it. Mod list: A few mods under the next spoiler are absolutely optional. NV modding stage has too low amount of melee weapon mods, so I've included some nice ones - they may or not fit your taste.

Can be found in front of the Abandoned Shack. Machete True Killer. Sabre Weapon. Balisong Butterfly Knives. AE Seiryuu Beam Katana.

Ka-bar knive by Eprdox. Happy Widow Powerfist Set. Melee Cleave a. Sweep An absolute innovation for any melee player. Makes melee attacks hit multiple enemies for a more satisfying melee gameplay. You can also turn same feature on for NPCs for even more fun. Poisonous Poisons A highly realisim-oriented mod, which will make melee gameplay much more challenging - but also giving you new features related to poisons you use. Optionally, but recommended, also install this little mod as a complementary one.

Cover Based Stealth Mechanics Essential mod if you'll be playing more as a stealthy melee character, making assassinations more challenging - and just a great addition in overall.

Fallout 4 Power Armor Features This mod is absolutely essential if you're planning to play as a "heavy" melee character. Just look on the list of features and you'll see why. Librarian Of The Wastes From a roleplay perspective, melee characters are often related with chems heavily - and this mod has a special perk for crafting chems with permanent effects.

Future Fallout Chems And one more brilliant mod for crazy chem addicts. Stamina Optional mod which, if you like realism and hardcore gameplay, will add greatly to melee gameplay. Skirmisher - Throwing Weapons Expansion Same here.

A Crime Against Nature. Cannibal Reborn AS per statistics, most of players who are taking Cannibal perk, are usually playing as melee characters.

If that's a case - these 2 mods will be a game-changer for you. Converts cannibalism into a skill which must be mastered, and which can be taught to one's companions, gives new visual effects and more! It will be handled by another mod. Colossus t49xv Read mod installation instructions carefully. XV Sharl Armour. Tesla Weapons Pack Personally, my favourite energy weapon mod ever. Make sure to install a little fix for it.

Photon Laser Weapon Pack. Recon Laser Weapons. Turbolaser Weapon Pack Laser power! Note: The last mod from these 3 Turbolaser one has quite OP weapon dmg stats, imo.

You may want to adjust it in FNVEdit. Tactical Laser Rifle Energy weapons lacked in sniping ones. Here's a fix. Heavy Plasma Repeater. Plasma Boomstick. It adds plenty of badass and balanced features - from proper power armor sounds to completely new gameplay features and perks power jumps, Pain Train etc , but what if even more great - you can set these features to be applied to your followers AND enemies as well - for a much more challenging fights.

Don't forget to install the update as well as "FO4 PA features T addon" that's why we disabled T armor mod plugin earlier. RobCo Certified Best complementing mod for science walkthrough ever. Plasma Spaz now has a small damage boost as well as the vanilla AP reduction effect, and also makes plasma weapons set enemies on fire with unique green flame effects.

Meltdown NVSE Upgrade A minor yet essential overhaul of the Meltdown perk, to bring its workings under control and actually work as described. Should be a more interesting option to take for high crit builds. Most is especially useful for characters who prioritize Science skill. Librarian Of The Wastes A really original, rewarding mod with new features, which will be very useful as it's mostly wrapped around Science skill. Hand Loader - Vigilant Recycler Allows creation of a plethora of new ammo types, and even allows the crafting of ammo types in-game that were previously uncraftable and ofc, energy ones too.

You're clearly not the only one smart enough to use weapon mods and better ammo, right? Recon Under Armor For muh immersion! Big Guns - Framework and Automatic Compatibility. Big Guns Skill Two optionat yet highly rewarding mods if you want to have Big Guns skill in its former glory. Cloud Grenades. Modules section complete! Now a few more sections that may be interesting to you. In your Fallout. In your FalloutPrefs.

Also, you 4 Decrease AF quality. In your enblocal. This mod may give you plenty of extra FPS, depending on how weak your rig is. This one improves performance in combat by removing the muzzle flash light effect and shell casings. But, if your rig can't even run NV itself, that's an option. What this mod does is very simple. Yes, it's hosted on Skyrim mod section, but it works the same well for New Vegas too. If using it, don't forget to use these. INI settings.

At the other hand though, due to how different the idea of the mod is to how game is designed, it can and will cause various compatibility issues with heavy-modded game on which most of you folks are aimed eventually in - and while mod has a few patches for other popular mods, it's not enough to cover all possible outcomes with heavy-modded setup.

Additionally, NV itself was designed to end together with main storyline end for reasons - it's a story-driven game, and while you technically can enjoy the game after ending, it won't bring you much pleasure roleplay-wise - but this aspect is, ofc, just my 2 cents. May be incompatible with many other mods that affect UI - and definitely will be if you're running heavy mod list, causing various issues, from minor to game-breaking. Nevada Skies - Weather Effects A beautiful mod that adds a ton and a little wagon of new weather effects.

Still, weather transitions are often looking really weird and rough, totally breaking the immersion the named weather effects in first turn, plus it will be incompatible with almost all ENB presets besides few those are configured directly for it and even those that are compatible will still have weird visuals from the mod itself anyway.

Besides that, mod itself is pretty glitched for many weathers it has and certain weathers from it can affect performance really irrationally badly as for the weather mod. In other words, the initial idea with the mod is great, but due to limited NV capabilties in this aspect, its complex functionality is its own disadvantage and simply not worth it in terms of stability and polished experience if you're aimed on middle-to-heavy modded game.

It's a great mod for purely vanilla walkthrough, but most of its fixes are also fixed or improved in other mods that you already have from the list. CaliberX The biggest ammo mod on NV Nexus, but sadly abandoned and having a lot of issues in it - glitches and incompatibilities with tons of other weapon mods.

It also has much more better compatible alternative in the guide. Decide yourself if it's worth the trade. If you'll be using it, install shell casings retexture for it.

Roleplayers Alternative Start Fallout New Vegas Great mod if you're bored from vanilla start, but it may conflict with many big mods, so just use with caution and only after proper testing. Enhanced NPC Awareness A great and somewhat even revolutionary mod that greatly improves detection of NPCs making combat much more realistic and challenging. Sadly, atm it has couple of pretty random but combat-breaking bugs which lead to neutral NPCs randomly attacking you on sight and some other weird combat behaviour.

Track this mod - named bugs should be fixed in the next version. Monster Mod A huge creature mod, but it has many glitches here and there on regular basis, as well as some not lore-friendly creatures. Up to you. Honest Hearts Reborn A great quest mod which completely changes Honest Hearts DLC, but has quite spesific issue - for some reason most likely mod author leftover due inattentiveness, happens even to the best of us , this mod carries whole game scripts into itself, without any changes - basically having a duplicate of each game script in it.

This is not dangerous technically if you're using let's say this mod only in your game, but as many other mods are doing this as well starting from YUP which fixes thousands of things in the game , it means this mod can overwrite some other mods script changes, and that it also doesn't carry countless YUP fixes. Experienced users can delete all the duplicated scripts need to be careful here and not delete vanilla scripts that were actually changed greatly by the mod.

If you're not sure you can do this - better skip this mod, or make a completely separate walkthrough with it only. Optional cowboy holsters available. Brotherhood of Steel Unforgotten Really interesting quest mod with well-made voice acting, but sadly still having several really annoying glitches.

Also has a patch for FCO. The Secret Bunker Big and original player home mod, but swarmed with glitches. Underground Hideout New Vegas V One more absolutely amazing player base mod, but also pretty bugged.

Better Head Bits More head bits. Better Main Menu Highres option for those who prefer vanilla main menu. Cazaclaws Just for lulz, but why not? This mod has cool collector's idea, but it's not really needed from bonuses perspective. Still, that's up to you. Westside Restoration The mod itself is not causing game instability, but it's unfinished - still, much better then vanilla Westside. Vertibird Player Home Another really unique player home mod, but with a few non-crtical glitches, also incompatible with Project Nevada.

Vending Machines of the Wastes - Part 2 Great and very comfortable, while arguably immersive mod and still with decent amount of bugs. Homing Projectiles Pretty much cheating.

But well, if you wanna, who gonna stop ya? Hire And Recruit Hire and recruit anyone. Immersion-breaking, but still may look cool for some people. No Faction Armor Makes no sense from roleplaying aspect, but may be in someone's taste.

GARU - Infinite ammo for your companions As it's seen from the mod name, it's pretty cheating as well. Bypass Minigames - Lockpick and Hacking Arguable solution, but may be useful for people who are bored from seeng that process again and again. This section is a message of endless gratitude to everyone without whom this project would have never happened - mod authors. Thanks to each and every of you, because that's you who are making our favourite games eternal. I want to personally mention several authors and teams who made huge contribution to this community and New Vegas modding stage - without your creations and passion, its modding stage would have never been the same as we know it now.

See the VR Support section for more info. VR Only. Add to Cart. View Community Hub. Built exclusively for VR, collisions are dictated by fine hitboxes, objects have weight and follow the laws of physics, creatures have full body physics and presence, and blades can be used to penetrate soft materials or deflect magic. Choose your weapon, choose your stance, choose your fighting style; Be the powerful warrior, ranger or sorcerer you always dreamed of becoming! Mature Content Description The developers describe the content like this: This Game contain content not appropriate for all ages like frequent violence and gore.

See all. Customer reviews. Overall Reviews:. Review Type. All 24, Positive 23, Negative All 24, Steam Purchasers 23, Other 1, All Languages 24, Your Languages 21, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph. Brought to you by Steam Labs.



0コメント

  • 1000 / 1000